World configuration
enabled: false#
engine-mode: 1#
max-block-height: 64#
update-radius: 2#
lava-obscures: false#
use-permission: false#
replacement-blocks: # - stone
- oak_planks
- deepslate
auto-save-interval: default#
delay-chunk-unloads-by: 10s#
experience_orb: -1#
<entity-type>: amount#
fixed-chunk-inhabited-time: -1#
max-auto-save-chunks-per-tick: 24#
prevent-moving-into-unloaded-chunks: false#
flush-regions-on-save: false#
allow-player-cramming-damage: false#
allow-vehicle-collisions: true#
fix-climbing-bypassing-cramming-rule: false#
max-entity-collisions: 8#
only-players-collide: false#
tick: true#
baby-zombie-movement-modifier: 0.5#
disable-chest-cat-detection: false#
disable-creeper-lingering-effect: false#
disable-player-crits: false#
allow-spider-world-border-climbing: true#
door-breaking-difficulty: # - HARD
- NORMAL
- EASY
- PEACEFUL
ender-dragons-death-always-places-dragon-egg: false#
experience-merge-max-value: -1#
zombies: false#
skeletons: false#
nerf-pigmen-from-nether-portals: false#
only-merge-items-horizontally: false#
parrots-are-unaffected-by-player-movement: false#
phantoms-do-not-spawn-on-creative-players: true#
phantoms-only-attack-insomniacs: true#
piglins-guard-chests: true#
should-remove-dragon: false#
spawner-nerfed-mobs-should-jump: false#
zombie-villager-infection-chance: default#
zombies-target-turtle-eggs: true#
phantoms-spawn-attempt-max-seconds: 119#
phantoms-spawn-attempt-min-seconds: 60#
cooldown-failed-beehive-releases: true#
entities-target-with-follow-range: false#
all-chunks-are-slime-chunks: false#
enabled: false#
cobblestone: 300#
<item-type>: amount#
count-all-mobs-for-spawning: false#
creative-arrow-despawn-rate: default#
despawn-range-shape: ELLIPSOID#
The shape of the despawn range. Can be one of the following values:
- ELLIPSOID: The despawn range is an ellipsoid, with the horizontal and vertical despawn ranges being separate. This is the default Minecraft behavior.
- CYLINDER: The vertical despawn range is checked separately from the horizontal despawn range, but the horizontal despawn range is a circle.
hard: default#
soft: default#
horizontal: default#
vertical: default#
<entity-type>: disabled#
disable-mob-spawner-spawn-egg-transformation: false#
mode: SAFE_REGEN#
Specifies the method the server uses to resolve entities with duplicate UUIDs. This can be one of the following values:
- SAFE_REGEN: Regenerate a UUID for the entity, or delete it if they are close.
- DELETE: Delete the entity.
- NOTHING: Does nothing, not printing logs.
- WARN: Does nothing, printing logs
safe-regen-delete-range: 32#
filter-bad-tile-entity-nbt-from-falling-blocks: true#
filtered-entity-tag-nbt-paths: # - Pos
- Motion
- SleepingX
- SleepingY
- SleepingZ
iron-golems-can-spawn-in-air: false#
monster-spawn-max-light-level: default#
non-player-arrow-despawn-rate: default#
per-player-mob-spawns: true#
scan-for-legacy-ender-dragon: true#
skeleton-horse-thunder-spawn-chance: default#
ambient: -1#
axolotls: -1#
creature: -1#
monster: -1#
underground_water_creature: -1#
water_ambient: -1#
water_creature: -1#
spawn-chance-failure-increment: 25#
spawn-chance-max: 75#
spawn-chance-min: 25#
spawn-day-length: 24000#
spawn-minute-length: 1200#
maximum: default#
minimum: default#
enabled: false#
animal: default#
display: default#
monster: default#
player: default#
misc: default#
other: default#
disable-explosion-knockback: false#
disable-ice-and-snow: false#
disable-thunder: false#
locate-structures-outside-world-border: false#
generate-flat-bedrock: false#
nether-ceiling-void-damage-height: disabled#
optimize-explosions: false#
portal-create-radius: 16#
portal-search-radius: 128#
portal-search-vanilla-dimension-scaling: true#
enabled: true#
loot-tables: default#
villager-trade: false#
void-damage-amount: 4#
disabled
to completely disable void damage in the world.void-damage-min-build-height-offset: -64#
water-over-lava-flow-speed: 5#
fire-tick-delay: 30#
max-fluid-ticks: 65536#
max-block-ticks: 65536#
generate-random-seeds-for-all: false#
<feature-namespace>: #
disable-unloaded-chunk-enderpearl-exploit: false#
falling-block-height-nerf: disabled#
fix-items-merging-through-walls: false#
prevent-tnt-from-moving-in-water: false#
split-overstacked-loot: true#
tnt-entity-height-nerf: disabled#
cooldown-when-full: true#
disable-move-event: false#
ignore-occluding-blocks: false#
auto-replenish: false#
max-refills: -1#
refresh-max: 2d#
refresh-min: 12h#
reset-seed-on-fill: true#
restrict-player-reloot: true#
restrict-player-reloot-time: disabled#
retain-unlooted-shulker-box-loot-table-on-non-player-break: true#
false
prevents players from moving shulker boxes with potentially refilling loot tables to new locations by breaking them via the likes of pistons.item-frame-cursor-limit: 128#
item-frame-cursor-update-interval: 10#
disable-end-credits: false#
disable-relative-projectile-velocity: false#
disable-sprint-interruption-on-attack: false#
legacy-ender-pearl-behavior: false#
max-leash-distance: default#
redstone-implementation: VANILLA#
Specifies the redstone implementation that the server uses. Alternative implementations can greatly reduce the lag caused by redstone dust by optimizing power calculations and reducing the number of block and shape updates emitted. The following implementations are available:
- VANILLA: The Vanilla redstone implementation.
- EIGENCRAFT: The Eigencraft redstone implementation by theosib.
- ALTERNATE_CURRENT: The Alternate Current redstone implementation by Space Walker.
Note: Both the Eigencraft and Alternate Current implementations change the behavior of redstone dust. You can read about how behavior is changed in each implementation’s respective documentation:
- Eigencraft: No official documentation available. However, theosib’s comments on the Mojira bug tracker give an overview of the Eigencraft implementation.
- Alternate Current
alternate-current-update-order: HORIZONTAL_FIRST_OUTWARD#
Controls the order in which Alternate Current updates wires and neighboring blocks. Only has an effect when using the “ALTERNATE_CURRENT” redstone implementation. This can be one of the following values:
- HORIZONTAL_FIRST_OUTWARD
- HORIZONTAL_FIRST_INWARD
- VERTICAL_FIRST_OUTWARD
- VERTICAL_FIRST_INWARD